Tuesday, 12 March 2024

Client Visit #2

Finished the Introduction Cutscene in time for the Client to be able to see it and give comments.

ShipAnimation.mp4

Above is a link to the video of the first draft of the Intro Cutscene for the Escape room game.

The Client came in and we presented what we had done up to the point of him last seeing our progress.

Feedback:

  • Enjoyed Intro Cutscene
  • Multi-Layered Map
  • Different setting Flashlight for hidden details/clues
  • All Endings lead to the parasite winning/player losing
  • Ship layout shown on signs for directional assistance/Ship logo plastered around ship
For the next meeting we will develop our levels more, implement a task board to inform the player of what to do and where, set up the dialogue and audio interaction, and make more improved drafts of the introduction cutscene.

Escape Room Game Script Work

 I have worked on and finalized the script used for the sci-fi escape room game as shown below


We have assigned roles to people participating in the voice acting and have done first drafts of recordings. 
we will continue to do recordings the following day and hopefully finish all lines at once, ready to be digitally altered and prepared to be imported into the game contents.

below is a flowchart of the different endings shown to be a better visual representation of the players tasks/dialogue options separate from the script.


Footstep SFX have also been added to be played when the player walks throughout the game

Friday, 1 March 2024

Escape Room Progress

 created a basic blueprint and model for the keypad puzzle


The code below just allows the player to, once entering the collision box for the Puzzle, to enter the interact key to begin the puzzle


Allows the player to leave the puzzle pre-emptively before completing the puzzle and switches the cameras to the Player camera 


This code allows the player to, after interacting with the Keypad puzzle, Allows the mouse curser to be displayed and allows click events to occur and allows the numbered buttons to be entered with an array. This also sets up the Puzzle camera and seamlessly switches from Player cam to the Puzzle camera.
This also displays .... when no buttons have yet been selected to portray to the player the length of the set digit code


When one of the digit buttons are clicked on, the corresponding digit is displayed on the black input box and added to the entered code


The < button is used as a backspace, deleting the most recent digit button entered into the black input box


the > key is to confirm the code input for whatever the keypad is connected to, to activate.



The red bar at the bottom is to display that the keypad has not yet been finished. upon entering the correct code, the colour will change green.



There is a camera connected to the Keypad BP in order to seamlessly switch between player camera and puzzle camera 

Players can use this keypad when the Player Collision Box enters the Keypad's Collision Box and pushed the interact key


When the mouse overlaps with the button on the puzzle, it changes from its original material to a golden, brighter material to show a highlight of the button in use to make it easier for the player to see which button they are hovering over.

Escape Room Presentation

Breakdown Of my Power-point presentation tasks

The game would be a 3D Horror Sci-Fi

Two Npcs talk to you throughout the game, one being your co-worker and one being a parasite fronting as another worker trying to convince you that the other worker is incorrect in what they say

You will play through the game with two different options of which NPC to listen to, one giving you the ending where you discover where the parasite is and fixing the ship, the other you being the destruction of the ship


You play as a worker on a ship flying through space to deliver cargo to the planet Kepler-69c. On this trip something escaped containment and your ship is on lockdown. You break lockdown procedure to try fix the ship and search for the missing cargo.
Two Workers contact you through the communications systems and assist you on your Journey.

Will you save the ship or be its demise?


3D
Sci-fi Space Themed escape room
Parasite on board/ship on lockdown
Horror-esc game
Free roam around the unlocked parts of the ship
2 other actors in game (Only voice)
1 Person is crewmate trying to bring you to your senses and give you tasks 
Person 2 is a parasite infecting your mind (in your head you are fixing ship) revealed at end you are the downfall (you destroyed ship)
If parasite ending the game reveals what you really did though cutscenes at the end
2 Win Conditions (You Save the Ship, You Destroyed the Ship)

This would mostly consist of sci-fi futuristic space styled objects and props to fit the theme of the escape game
(E.g. there may be a puzzle dealing with door controls, the Engines or an O2 Machine)
As there is a good voice and a bad voice in the game there could be props providing a story and things that are in the world and what the bad voice says may not correlate as well as the other voice
Whichever Voice you follow changes the flow of the game and the ending

The place would mostly be dimly lit, maybe equipping the player with a low energy flashlight or having different light sources throughout the level to subtly guide the player



You are locked in your rest area on lockdown (Everything is locked(Sirens had gone off signifying lockdown))
Player must first find flashlight and screwdriver
Player can use screwdriver on vent to climb out 
Once out in hallway you are introduced to the 2 Voices that speak to you throughout the game (Shipmate and Fake Voice made by Parasite in your mind)
Shipmate confused as to why you left containment but regardless asks you to check on some systems to confirm their theory
Other voice talks after Shipmate finishes introducing themselves as another worker, disagreeing with what the other person says and trying to get you to do another task as they think it is more important (Players POV sees them fixing systems, In game they are the one destroying the ship)

Game only has 2 NPCS that speak over comms 
Shipmate – Real worker attempting to convince you to help them and get you to see something is wrong before it is too late
The more of the other Voice tasks you do the more faded and incomprehensible the voice will become until you cannot understand what they say

Parasite – Will try to convince you that the other voice is wrong. This voice will actively try to get you to do other tasks and not listen to the other Shipmate as they are untrustworthy
There will be plot pieces around the ship not obvious to the player that they can look for that contradicts statements made by the Other Voice


GameJam 2 Production

Menus Main menu Death Screen In the future we planned to implement a leaderboard for people to record their scores/times  Map we have decide...