Thursday, 16 May 2024

GameJam 2 Production

Menus


Main menu


Death Screen


In the future we planned to implement a leaderboard for people to record their scores/times


 Map

we have decided to make the map a basic forest style and made basic low poly assets to fit this, shown below.



 






This is an example of a first draft of what the map would look like in the game and what the player would see while in the game.
we decided to go low poly so that more effort could be put into making sure the game worked how we wanted it to.


Player


At the moment we just have a placeholder for what the player character looks like

the line coming off of the character is the weapon the player utilizes through the game to fend off the enemies, when pushing the spacebar, the player shoots a projectile at whichever direction the mouse is facing to hit an enemy.

This code manages the player's health and deals with damage dealt to the player character


Player movement


Weapon control



Enemies

the enemies currently are just cubes that follow the player as we ran out of time to make the game look better but we are glad with the progress we made in the functionality of the game.

the enemy character spawns in select areas of the map and from these points, per round, the spawn rate increases to slowly fill the map

on their own the enemies do not do a lot of damage but when they group up the damage amplifies.



Enemy Viewport





When the enemy spawns in it finds the location of the actor and follows behind


When triggered by a timer, a select rate of enemies spawns into the game map for that round


XP




As the player picks up more and more xp it fills the bar. in a future version of the game we planned to make a store for the xp to be spent or for every time the bar fills up it makes the character's max hp increase

This connects the xp pickups to the xp bar, making it increase as more are picked up


After the xp is picked up it destroys itself so that the player only picks it up once


Health

this bar lows as the enemies collide with the player character. once this bar is empty the player dies.


Pickups


When the pickup is grabbed by the player, their health goes up by a set amount


Once the pickup is grabbed, it is destroyed



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GameJam 2 Production

Menus Main menu Death Screen In the future we planned to implement a leaderboard for people to record their scores/times  Map we have decide...