Desk Chair
Keyboard
Monitor
Mouse
The construction of the game from mind to board went reasonably well in terms that we both had a clear idea of the kind of game we were trying to produce. The creation of the board and kill cards went the smoothest and best with different variations as the game evolved.
The economy of the game was very lackluster in the beginning with the main objective to sell food for cash but not much do do with the money once you have reached that point and with what you could buy taking to long to afford. with this we raised the cost output of things and added passive income per go. we also lowered the price of development/skill cards and Black-market cards for buffs to help you achieve one of the many end game tasks explained in the rulebook.
we added more player choice with the option of what character to play with different abilities and debuffs and we turned the restaurant areas from being on the board to their own tokens for the player to choose where they want to be located and with a colour tile for the location of their front door.
we allocated our own parts to do for the game based around our own strengths and divvied up the work evenly. we worked on the efficiency of the game before the aesthetic of the game which I feel was better than the reverse
I would have printed things off sooner as we left printing till the last moment as to perfect everything before the final product.
Our game compared to the original brief went well, all that was requested of us was to produce our own board game and I believe we accomplished this to the best of our current abilities with Games development.
If I were to recreate the game, first off I would simplify it, keeping the main parts but making it easier to follow as I feel there are many moving parts to the game that could be made easier or taken out entirely
If I had more time I would make the player cards better, turning them into player mats finishing them off as they were not done by the end of the task.
Notes made during playtesting
Instead of buying Dev Cards, you can level up your character as you cook, each level up milestone grants you a Dev Card.
The economy is fucked. It takes forever for anything to happen. Increase the amount of money gained, having a restaurant grants you a passive income of +1 per round.
You can upgrade your restaurant / build another one to gain more passive income, with as maximum of 3, however if your suspicion rating gets too high you could lose it.
There are 2 maps. A starting one, and one you add to the starting one to expand the map.
You have police patrolling the map. First off, its 1 police token, then each time a player gets to a certain level milestone another Police Officer is added to the map.
If you are carrying over 7 ingredients OR are standing near a kill token whenever a police officer is in your zone, they will start to follow you until you leave that zone. If caught with a suspicion higher than 100 you are out, if you have a suspicion under 100 you miss a go.
If your suspicion gets too high your killer level goes down
If you kill at a certain level within 3 rounds (before the event card clears the board from kill tokens), you must roll 1D6. If its odd, you have won over their favour, and will graciously sacrifice themselves for your restaurant, and you get an +1 kill in that zone, and they will lie to the police for you, so you get half as much suspicion for each kill. However, if you roll even, they hate your guts, they will drive the police to you, run away from you at sight. You get double amount of suspicion from killing in this zone and if a police officer enters this zone when you’re in there, they will follow you no matter what.
Black Market is in a set place, if you end your kill phase at the Black Market you can spend Money to buy better upgrades.
Having a place where you can stash ingredients.
Having a maximum carry limit of ingredients to 10.
Having targets to kill, an objective on the map that you can travel too and get extra ingredients and items for. If a zone reaches over 10 kills before an Event card, the ‘Mega Target’ is in that zone. No other kills can be made in that zone until this target is killed, and killing it uses all your kills for that round. The target does not go away after an Event card.
Game Overview:
Catan is a hexagonal tiled domination board game based around building
settlements and roads and other assortment of things to gain more points
against your opponents and trade between yourselves for different resources.
When building settlements though they must be placed on intersections
where roads connect, and you can upgrade these settlements to cities for extra points.
You can use others roads to build settlements also.
You can also gain points by doing challenges like having the longest uninterrupted road or the larges army of knight cards from the development cards
Analysis of Features and Mechanics:
o
5
Resource Type cards (Wood, Sheep, Brick, Stone, Wheat), 19 terrain hexagon
tiles, 6 sea frame pieces, 9 harbour pieces, 18 circular number tokens, 25
development cards, 4 Building cost cards, 2 special cards (Longest road, Largest
Army), 16 cities, 20 Settlements, 60 Roads, 2 dice, 1 robber, 1 Game Rules &
Almanac Booklet
o
Players
can interact between each other through trading resource cards or interrupting others
roads and not allowing other people to build next to them if there is a
settlement adjacent. You can also interact when you roll a 7 as you can place
the Thief on anybodies tile, preventing resources coming from that tile whilst placed
there and allowing you to take one of their cards at random
o
First to
10 Victory points wins the game, You get these through the special cards,
building settlements and cities or with some development cards
o
Turn
Structure: Roll Die and receive resources, Trade amongst yourselves, and build
o
To
determine who goes first, all players roll both of the dice and the highest
rolled goes first, going clockwise from there
o Randomness of the game comes from the dice rolling and seeing who gets resources of what type, Strategy elements lie in where you place your stating roads and settlements, who you trade with, and what you aim for to get points (e.g. What to build or what special card to go for)
Strengths and Weaknesses:
Trading and building around
others is a fun and strategic part of the game
Weaknesses:
I would rather you have to be
connected to people by road to be able to trade instead of being able to trade
with everyone immediately, the Rules book could also be more spread out as it
is very crammed
Suggestions for Improvement:
I would make it so players had to have connected roads to be able to trade with each other so whereas you do have to build and thoughtful of how to win and screw over other people, you also have to be threateningly close to one another if you want the ability to trade between each other, it would also make alliances and betraying more of an aspect of the game
Implementation Ideas:
Deconstruct board game
Settlers of Catan
Resources allow players to construct things to put on the
board to get ahead
Dice roll determines outcome of resources
Thief if rolled a 7 allows the player to choose a hexagon to
not give off resources and take a resource card from a player with a building
on an intersection connected
Trading on coastlines allows you to trade resources for
other needed resources
Trading throughout players is also allowed
You only receive resources from hexagons if a building of
your colour is connected
Tokens show which roll gives which resources
Hex tiles represent which resource is given
Sonar
2 players per team
Must let the other team know direction travelled
1 move per turn
Each team gets 2 hits
Captain and Radio Operator must work together to hide their
sub whilst attempting to shoot down the other team
Rulebook is quite straight forward and no complications happened whilst playing
Captain
Per move announced their team gets a point
Silence: move without announcing move (2 points)
Sonar: other team must say x or y axis position
Rocket: shoot one point on the map to damage enemy (4
points)
Radio Operator
Must try to track and record the enemies Submarine
Monopoly
Each player has their own placeholder for where they are on
the board
Dice determines how far the player must move/which place
they land on
Locations are spread across the entire board and players
will get an opportunity to buy these places
If the place you land on is owned you must pay reparations
to the owner of the location
rulebook is straight forward and easy to follow
Game creation idea
2D
One to two weeks before the zombie apocalypse starts
Player get 2 or 3 main options but will have side options
throughout the game
Per day the player can make 1 or 2 decisions before heading
home for the day
Main options:
Spend last days on earth with family
Go to work to try and work on an antidode
Head into the woods/Prepare for the apocalypse before all
hell breaks loose
Main choices
Spend time with family: the player chooses to spend their
last days together with their loved ones
Choosing this option most way through the game results in
the family all hugging whilst zombies surround their house and subsequently
fall to the apocalypse
Going to work: Choosing this option mostly throughout the
game results in their family dying whilst youre at work but you do save
humanity and find a cure to save most people and eliminate people already
turned, it is a rough few years but Humans live and repopulate the Earth
Preparing for the apocalypse: You have lost hope in humanity
or the chance of a cure, you choose to look out for you and your family by
finding an abandoned cabin far in the woods and restoring it and scavenging the
outer city for weapons food drink and medical supplies to stockpile before
everything goes to crap. Your family is killed off whilse you scavenge but YOU
survive and that’s what counts
If the player finds the perfect mix of these choices they
could find a cure whilst keeping their family alive or Work on the cure taking
longer but also keeping your family safe off the radar and maybe save others
too, Spending time with your family but also preparing makes for less
stockpiled equipment but also getting your family to a safe place
Mini choices
Sometimes the player may awaken to banging on their doors
either being a zombie or being survivors looking for a place to stay or help
(If you help this person there is a small chance they will rob you or worse)
(If there is a zombie you must fend it off or die and restart the game)
You can talk to co-workers and raise their hopes at work or they will lose hope
and abandon work to try and scavenge to survive
Dylan Woollard-Kingston
What are your future goals?
To either start my own or join an already existing indie
company and maybe eventually work for a AAA company. I would prefer to do
something more with indie companies as there is more versatility and artistic
freedom in that sector of making games in my opinion regardless of there being
less money there.
What do you want to achieve this year?
I want to hone in and develop my ability to use game engines
and programme to become a Programmer for my own company or an already existing
one and collaborate with team members in creating something this year.
What is your desired career in? (developer,
programmer, artist, sound engineer)
I would like to become a Developer/Programmer as I loke working
around problems and adapting my work to my strengths and I feel I work best in
this aspect of Games Development.
Although I believe these sections of the Industry I feel is
some of the hardest work I also feel that it is more involved in the actual creation
of games and more fulfilling.
If you don’t know, what have you enjoyed in your
studies so far & what interests you to learn more?
I enjoy the freedom
of games dev and the ability to create whatever I want for the most part and
the idea of making something that is my own interests me both digitally and in
the real world.
I would also like to
instead of doing something big like revolutionising the industry or making a
new genre of game I would like to adapt to the current environment of the
industry and play to my strengths in something that hopefully people would like
to experience.
Do you want to go to
University/Apprenticeship/Internship/Working world/Other?
I would like to go to
Uni and/or do an apprenticeship at some point in my life as well as some other
things to beef up my CV and give me life experiences. Along with this I would
also like to get some Military experience at an undetermined point in my future.
In University I would like to pursue either Games
Development further or I would like to do a foundation course in Engineering or
something more physically hands on like woodworking or metalworking.
For an apprenticeship I would like to do something similar
in respects to Woodwork or Metalwork like Carpentry or Welding as I like to
work with my hands and I am very motivated of the idea that I could make
something of my own that I use regularly on an everyday use (i.e a nightstand,
table, whittling, repairs to my own furniture, etc)
What’s your favourite game/game series?
Digitally: Last of us/Little Big Planet
Analogue: Settlers of Catan, Zombicide, and Dungeons and
Dragons
Favourite things about these games
Last of us (1st one)
Story based I believe this is one of the best games of its
age and how good and smooth the gameplay is
Little Big Planet
Whacky and zany characters and the fact that the entire game
is made up of mismatched pieces into something that works and tells a good
story regardless
Settlers of Catan
I enjoy the Competition of being the best civilisation
against all other players
Zombicide
I like the cooperation and how the odds are very much
stacked against you and even so you and your team use their wits and strengths
to scavenge and come out on top of a board sometimes literally covered in
zombies/enemies so much that you run out of minis to place on the board
D&D
Intricate storytelling and the freedom of the game are
amongst the best features of the game and the ability to either make any work
and story that you want to tell, or be in someone else’s story and play as
literally anybody to your minds content
Menus Main menu Death Screen In the future we planned to implement a leaderboard for people to record their scores/times Map we have decide...